I tried a few visual programming tools in Unity this month. I started out with Playmaker which is a great way to do some rapid prototyping. Nice system but I wanted to explore some other options. I tried out uScript next which is a bit more like traditional coding. The real advantage is that it is visual and somewhat easier to work with than straight code. Especially if you aren’t too familiar with C#, Javascript or how Unity talks to objects and puts things together. Ultimately, I had to admit that I was just avoiding real coding and decided to dig into C#. I’m really glad that I did.
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